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	<title>Vivian Chow &#8211; Beijing Kids</title>
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		<title>Lessons in Life</title>
		<link>https://www.beijing-kids.com/blog/2007/12/04/lessons-in-life/</link>
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		<dc:creator><![CDATA[beijingkids]]></dc:creator>
		<pubDate>Tue, 04 Dec 2007 02:55:27 +0000</pubDate>
				<category><![CDATA[Weekend Trips]]></category>
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					<description><![CDATA[The successes and failures of volunteering in rural China By my third day of teaching in Dongbaoquan village, my voice had grown hoarse from repeated attempts to talk over 30 raucous 7-17-year-olds. They had been shy the first morning, silently watching and following us like the Pied Piper as we approached the village schoolhouse. This [...]]]></description>
										<content:encoded><![CDATA[<h2>The successes and failures of volunteering in rural China</h2>
<p align="center"><img fetchpriority="high" decoding="async" src="/files/u4/2007/09/vol8.jpg" alt="" width="540" height="405" /></p>
<p align="left">By my third day of teaching in Dongbaoquan village, my voice had grown hoarse from repeated attempts to talk over 30 raucous 7-17-year-olds. They had been shy the first morning, silently watching and following us like the Pied Piper as we approached the village schoolhouse. This morning’s scene was far different: irreverent boys on tabletops bludgeoning the floor with their unoccupied stools, flinging chalk at an angry group of girls.</p>
<p>After confiscating their weapons and regaining order, I attempted to carry on my English lesson on moods, praying that the students would still remember the words for “happy,” “sad,” “angry” and “excited,” which we had spent the better half of the morning drilling.</p>
<p>“Yu Kan,” I called on one of the chalk launchers in an attempt to distract him. “How do you feel today?”</p>
<p><img decoding="async" src="/files/u4/2007/09/vol30.jpg" alt="" width="180" height="240" align="right" hspace="10" />“What time is class over?” he retorted in Chinese.<br />
“Yu Luxu,” I asked another member of the guilty party, “how do you feel today?”<br />
“I don’t know,” he responded, also in Chinese.<br />
A girl raised her hand. “Yu Linping, how do you feel today?” I asked her. She said she needed to go to the bathroom.<br />
I tried a final time with one of the more studious girls. “Yu Haijing, how do you feel today?”<br />
“Sad,” she responded with downcast eyes. After class was over, I asked her the reason, and she said, “Because the teacher doesn’t pay attention to me.”</p>
<p>Two days prior, I and five other short-term volunteers had arrived at a rural village in Hebei province, two hours outside of Beijing. We had signed on with an international non-profit group called the <a href="http://www.ruralchina.org/site/">Rural China Education Foundation</a>, dedicated to elevating the quality of education in China’s countryside. Our immediate objective was to teach a two-week summer course that introduced student-centered education and would hopefully instill more joy and interest in learning among rural students. Our long-term goal was to acquire insight into how to improve rural education on a larger scale.</p>
<p>Even prior to my arrival, I had been skeptical of what we could accomplish in only two weeks, and that third day of teaching seemed to reinforce my doubts. As I nursed my raw throat with lozenges I’d picked up from the local doctor, I couldn’t shake the feeling of inadequacy and futility. I considered how minimal my actual “teaching” thus far had been, severely limited by my inability to control a classroom with too many kids at too many different levels of the learning curve. Maintaining a balance between keeping the troublemakers in line while still giving attention to the studious ones and simutaneously challenging the gifted ones, seemed an unachievable task.</p>
<p>So, lozenges in hand, I headed back to the refuge of my host family, in desperate need of a nap, or to escape into the J.D. Salinger novel I’d brought for leisure. Considering the physical and mental fatigue I was voluntarily subjecting myself to, I couldn’t help rethinking how I’d come to be here in the first place instead of on an ATV tour of Tibet, my other choice for summer plans.</p>
<p align="center"><img decoding="async" src="/files/u4/2007/09/vivian-lastpic.jpg" alt="" width="360" height="270" /></p>
<p>I first came to China in 2006 after graduating from UCLA, where I had studied British Literature and East Asian studies. Wanting to experience a life completely un-American while still utilizing some of what I’d learned in college, I began teaching at a university in Liaoning province. I frequently assigned personal essays to my students in a veiled attempt to learn more about their culture. One day, my student Jane relayed details about the shocking educational landscape in her home village in Shanxi province, one of the poorest in China. The lone teacher at her younger brother’s school was a 17-year-old who, like 80 to 90 percent of rural students, had never been to high school, let alone earned a teaching credential. And yet, for a compensation of just RMB 100 a month, this 17-year-old alone was solely responsible for the primary education of all the kids in the village.</p>
<p>Two thoughts immediately struck me when I read this: One, that my last trip to Carrefour had cost more than this teacher’s entire month’s salary, and two, that I had the potential to make some sort of an impact. I decided to do more research.</p>
<p>What I found was that the situation in Jane’s village, though somewhat extreme, was by no means uncommon. The problem wasn’t primarily funding (earlier this year, the government supplemented the nine-year compulsory education law, first enacted in 1986, with increased funding and subsidies for the poorest children). Rather, the obstacle lay in modifying an impractical curriculum that failed to address the concerns of rural life, and – even more difficult – in finding trained teachers willing to work in the countryside.</p>
<p>I vaguely remembered that a friend of my cousin had co-founded an NGO focused on rural education in China a few years back, so I shot her an e-mail and she put me in contact with Diane Geng, co-founder of <a href="http://www.ruralchina.org/site/">Rural China Education Foundation (RCEF)</a>, who gave me more details and encouraged me and my students to apply for the program. I didn’t necessarily think I could make a huge difference, but I was attracted to the RCEF’s recognition that reform in China must come from within and that education was a means of cultivating socially responsible individuals with personal initiative.</p>
<p>And so I began coordinating with other RCEF volunteers in April 2007 to design the English component of a more comprehensive curriculum for the summer teaching program. We created grammar lessons around lofty themes like goal-setting, environmental consciousness, civic responsibility and appreciation of the arts. We spent hours composing songs, writing dialogues and searching for exercises that would make learning fun and accessible. We structured community research projects that would instill a greater pride and understanding of our students’ village. We conjured up fantasies of inspiring rural students and changing their lives.</p>
<p>After my first day of teaching in Dongbaoquan village a few months later, however, I realized that I would have to scrap the curriculum entirely when I discovered that half the students couldn’t even pen the English alphabet. Far from conveying my ideals or even “instilling a love for learning,” I could hardly hold the students’ attention long enough to teach a grammar point. There were the usual tough kids to deal with, those who left angry messages in the “suggestions” box and focused all their energy on being contrary. Then there were the kids who tested you in a different way, the ones who tried but simply couldn’t grasp the concepts. Or the kids who showed great potential but lacked the necessary foundation.</p>
<p><img loading="lazy" decoding="async" src="/files/u4/2007/09/vol5.jpg" alt="" width="180" height="240" align="right" hspace="10" />Perhaps I had too many expectations of myself and my students, expectations that were impossible to meet in such a short period of time, but it was incredibly painful to deal with the lack of visible results in our efforts. No matter how good our intentions were, we still faced an education system that prioritized exams and rote memorization, and students who lacked the time and resources to study vast amounts of inapplicable knowledge were at a complete disadvantage. This was the real hardship in being a village teacher, not so much the meager salary or sacrifice of city life, but the emotional tedium of working against such forlorn constraints.</p>
<p>Despite the frustrations I faced in the classroom, these woes were always soothed by my time outside of class. The kids would warmly open up their homes and introduce us to their parents, who made the best dumplings I’ve ever tasted and were usually cooked entirely from ingredients grown in their own fields. My seven-year-old students would educate me on the names of various flowers in their gardens and teach me lyrics to Chinese songs after I taught them some in English. At night, we would join the rest of the villagers as they danced a traditional folk dance called <em>yangge</em>, performed in a circle where one person choreographs moves that everyone else mimics. Watching the kids, parents and village leaders move effortlessly in unison was truly a profound sight, and as I and the other volunteers allowed ourselves to be pulled into the circle, I realized this village was unconsciously teaching me the very ideal I had purportedly been trying to teach them all along: building a community, taking pride in one’s own heritage, and enjoying every minute along the way. It was then I saw that perhaps the classroom education I had been trumpeting was not so important after all, and that there were more pertinent things to learn other than knowing how to express your mood in English.</p>
<p>On our last morning in the village, a few students woke up early to walk us to the bus stop. One girl fought back tears as she handed me a card she’d made, adorned with flowers, butterflies, and a Chinese flag drawn in her youthful hand. My own chest contracted when I read her note, which thanked us for bringing her happiness and for giving her so many good memories. She promised she would never forget us and begged that we would never forget her. But I knew even before she asked that I never would.</p>
<p>In retrospect, I realize that what I really wanted was just to understand a way of life different from my own. Taking part, even if just momentarily, in a community whose camaraderie and appreciation for the basic stuff of life proved to me that there was more than one definition of a quality life. I also recognized the privileges I had in comparison to these kids, who not only lacked educational resources and material possessions but even simple things like protein in their diets and ointment for their insect-ravaged skin. For all that Dongbaoquan gave me in those two weeks, I hope most that I am now more equipped and experienced to make an impact on the future, both theirs and my own.</p>
<p align="center"><img loading="lazy" decoding="async" src="/files/u4/2007/09/vol-68.jpg" alt="" width="360" height="270" align="middle" hspace="10" /></p>
<p>When it was over, I couldn’t help feeling that I had somehow failed these kids – that I had played with them and had a good time but hadn’t really helped. Yet, as one of my teammates later remarked, “I know now that I probably won’t single-handedly change rural education in China, but I think that if I can preserve my relationships with these kids, it will have been more than worthwhile.” As I sorted through photos that I was about to mail off to Dongbaoquan, imagining how my students will and won’t have changed by the time I have a chance to visit next Spring Festival, I knew she was completely right.</p>
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		<title>Playful Bytes</title>
		<link>https://www.beijing-kids.com/blog/2007/10/15/playful-bytes/</link>
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		<dc:creator><![CDATA[beijingkids]]></dc:creator>
		<pubDate></pubDate>
				<category><![CDATA[Playing Inside]]></category>
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					<description><![CDATA[A primer on Chinese computer games Despite the many reports of Internet addiction and carpal tunnel syndrome resulting from too much control pad crunching, computer games can be &#8211; dare we say &#8211; educational, especially if you&#8217;re trying to bone up on your Chinese. We shopped around and picked out some homegrown Chinese video games [...]]]></description>
										<content:encoded><![CDATA[<h2>A primer on<br />
Chinese computer games<br />
</h2>
<p>
Despite<br />
the many reports of Internet addiction and carpal tunnel syndrome<br />
resulting from too much control pad crunching, computer games can be<br />
&#8211; dare we say &#8211; educational, especially if you&#8217;re trying to<br />
bone up on your Chinese. We shopped around and picked out some<br />
homegrown Chinese video games for different age groups: some<br />
cultural, some historical, and some just plain fun. Most require at<br />
least some level of Chinese literacy (or at least a Chinese-English<br />
dictionary on hand), but these alluring games may be just the impetus<br />
you&#8217;ve been looking for to start working on those Chinese<br />
characters. <em>Vivian Chow   </em>
</p>
<p><!--break--></p>
<p>
For ages 8<br />
and up
</p>
<p>
<strong><br />
五子棋<br />
(<em>Wuziqi</em>)<br />
Five Secret Stones</strong><br />
Game type:<br />
Strategy<br />
Level<br />
of Chinese difficulty: 1
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-01_0.jpg" hspace="10" width="180" height="129" align="left" /><br />
The<br />
object of this two-player Chinese board game (known as Gomoku in<br />
Japanese and Five-in-a-Row in English) is to align five of your<br />
pieces in either a vertical, horizontal or diagonal row on a 15-by-15<br />
grid before your opponent accomplishes the same goal. Similar to<br />
tic-tac-toe and Milton Bradley&#8217;s Connect Four, this deceptively<br />
simple game requires complex strategies and thinking ahead to<br />
outguess your opponent. Practice your skills at<br />
www.bangmang.cn/flash/game/wuziqi.html, where users can play for free<br />
against a computer. The Flash page loads very quickly and requires no<br />
additional downloads, so anyone with a few minutes can get online and<br />
start playing right away. No Chinese language skills are necessary<br />
for this game.
</p>
<p>
<strong><br />
春秋Q传<br />
(<em>Chunqiu</em><br />
Q <em>Zhuan</em>) Spring<br />
Autumn Analects Q</strong><br />
Game type:<br />
Massive multiplayer online role-playing game<br />
Level of<br />
Chinese difficulty: 4
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-02_0.jpg" hspace="10" width="180" height="135" align="left" /><br />
While<br />
many games are vaguely set in &quot;ancient China,&quot; the main<br />
attraction of this game is its emphasis on recreating a very specific<br />
time: The Spring and Autumn period (722-481 BC), when Confucius first<br />
started teaching the roles of society and the individual, ideas which<br />
play an important part in the game. Like the extremely popular World<br />
of Warcraft, Spring Autumn Analects Q is a massive multiplayer online<br />
role-playing game, in which players have to interact with thousands<br />
of other avatars in an online virtual world. It is also purported to<br />
be simple enough for the novice, yet still entertaining for expert<br />
gamers. Spring Autumn Analects Q is available for free download at<br />
<a href="http://cq.xoyo.com">cq.xoyo.com</a>.
</p>
<p>
<strong><br />
大富翁VII:<br />
游宝岛<br />
(<em>Dafuweng</em><br />
VII: <em>Youbaodao</em>) Rich Man VII:<br />
Touring Treasure Island</strong><br />
Game type:<br />
Simulation<br />
Level of<br />
Chinese difficulty: 3
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-03_0.jpg" hspace="10" width="180" height="135" align="left" /><br />
As<br />
the title suggests, the object of this game is to become a &quot;rich<br />
man&quot; (or woman) through various real estate deals and other<br />
business ventures. Set in Taiwan (whose other moniker in Chinese is<br />
literally &quot;Treasure Island&quot;) this game is also a great way for<br />
players to learn about the geography of Taiwan, as maps are based on<br />
the actual topography of the island and its cities. The game features<br />
16 characters of various backgrounds, including a Saudi Arabian<br />
tribal chief, a soccer player named &quot;Beck&quot; (贝哥,<br />
Bei Ge &#8211; who suspiciously resembles a certain famous English<br />
player), and some other appropriately named characters like Jin<br />
Beibei (贝贝,<br />
&quot;Gold Baby&quot;) and Qian Furen (钱夫人,<br />
&quot;Madame Money&quot;). Traditional Chinese lunar holidays are<br />
celebrated within the game, and they can affect your bank account.<br />
For example, characters receive red envelopes from Cai Shen (财神,<br />
&quot;the God of Wealth&quot;) during Spring Festival.
</p>
<p>
Ages 12 and up
</p>
<p>
<strong><br />
幻想三国志<br />
(<em>Huanxiang<br />
Sanguo Zhi</em>) Three<br />
Kingdoms Fantasy</strong><br />
Game type:<br />
Role-playing game<br />
Level<br />
of Chinese difficulty: 4
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-04_0.jpg" hspace="10" width="180" height="135" align="left" /><br />
Luo<br />
Guanzhong&#8217;s The Romance of the Three Kingdoms (三国演义,<br />
Sanguo Yanyi) has provided fodder for dozens of video games and<br />
mostly of the action variety. Primarily a role-playing rather than an<br />
action game, Fantasia Sanguo requires players to solve puzzles,<br />
complete missions, and interact with other characters (and yes, some<br />
romance is involved) rather than just conquer and destroy. For those<br />
who still enjoy a good fight, Fantasia Sanguo offers interactive<br />
battling that has been praised by online reviewers for its realistic<br />
feel (i.e. fights taking place in a bamboo forest that first require<br />
cutting through the trees) while still keeping blood and gore to a<br />
minimum. Overall this game is an excellent way to stimulate interest<br />
in another one of China&#8217;s &quot;four great classical novels.&quot;
</p>
<p>
<strong><br />
梦幻西游<br />
(<em>Menghuan<br />
Xi You</em>) Journey to<br />
the West Fantasy</strong><br />
Game type:<br />
MMORPG<br />
Level of<br />
Chinese difficulty: 4
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-05_0.jpg" hspace="10" width="180" height="135" align="left" /><br />
Fantasy<br />
Westward Journey is set in the Tang dynasty and based on the most<br />
kid-friendly of the four great classical novels, Journey to the West.<br />
The intro to the game details some of the mythological creation<br />
stories that are universally known in China. Additionally, players<br />
can choose from one of 12 sidekicks &#8211; each representing a different<br />
animal of the Chinese zodiac &#8211; to assist them in their missions.<br />
Some tasks require additional teamwork, requiring players to<br />
collaborate with others online. Though the cartoon graphics are<br />
certainly suitable for kids, fans of all ages have helped to make it<br />
one of the most popular online games in China.
</p>
<p>
<strong><br />
象棋水浒战2<br />
(<em>Xiangqi Shuihuzhan Er</em>) Chinese Chess<br />
Legendary II</strong><br />
Game type:<br />
Strategy<br />
Level of<br />
Chinese difficulty: 2
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-06.jpg" hspace="10" width="180" height="218" align="left" /><br />
Before<br />
taking on old timers in parks or on the street corners of Beijing,<br />
practice your Chinese chess skills with Chinese Chess Legendary II<br />
(yes, that&#8217;s what it&#8217;s called). The game is based on Outlaws of<br />
the Marsh (水浒传,<br />
Shui Hu Zhuan), another of China&#8217;s great classical novels, this one<br />
set in the Song dynasty. Players can choose from among 25 different<br />
characters, each with a unique personal background and set of chess<br />
playing tips. The software also keeps records of all games and even<br />
moves. Instructions are available in both Chinese and English. A<br />
similar online version is available at www.airgo.com.tw.
</p>
<p>
<strong><br />
明星3缺1<br />
(<em>Mingxing San Que Yi</em>)<br />
3 Stars Minus 1</strong><br />
Game type:<br />
Strategy<br />
Level of<br />
Chinese difficulty: 2
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-07.jpg" hspace="10" width="180" height="135" align="left" /><br />
Mahjong<br />
is one of China&#8217;s most traditional Chinese pastimes, and 3 Stars<br />
Minus 1 is one of the premier electronic mahjong games on the market.<br />
Online and interactive, Star 31 allows players to assume the role of<br />
and compete against caricatured versions of pop stars from the<br />
Chinese mainland, Hong Kong and Taiwan, as well as Japan. In total,<br />
there are 14 pop stars, each with unique personalities. Dubbing is<br />
reportedly done by the actual stars, and players can even choose<br />
their facial expressions, bringing a whole new meaning to the term<br />
&quot;poker face.&quot; Those up for a challenge can accumulate points and<br />
eventually ascend to higher-level rankings, even collect actual<br />
prizes. Visit <a href="http://www3.gametower.com.tw/games/star31">www3.gametower.com.tw/games/star31</a> for more information<br />
about playing online.
</p>
<p>
Ages 16 and up
</p>
<p>
<strong><br />
仙剑奇侠传<br />
(<em>Xian<br />
Jian Qi Xia Zhuan</em>) The Legend of<br />
Sword and Fairy</strong><br />
Game type:<br />
RPG<br />
Level of<br />
Chinese difficulty: 5
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-08.jpg" hspace="10" width="180" height="135" align="left" /><br />
The<br />
Legend of Sword and Fairy is set in ancient China and fuses romance<br />
with wuxia, a subgenre of Chinese martial arts. The main protagonist<br />
is Li Xiaoyao, a callow youth from a small fishing village who sets<br />
off on an adventure to become a martial arts hero. Along the way, he<br />
befriends a sorceress, Zhao Ling&#8217;er, and an heiress, Lin Yueru,<br />
thus setting the stage for the ensuing love triangle. Though the<br />
characters are fictional, the archetypes of the honor-bound hero,<br />
supernatural being and aristocratic denizen are authentic, as are the<br />
landscapes they traverse (including parts of modern-day Sichuan,<br />
Yunnan and Suzhou). Players even have interactions with the Bai and<br />
Miao minorities in Dali during certain levels of the game. The<br />
much-anticipated fourth version was just released in August, but it<br />
may be a good idea to find the first version of this game and start<br />
at the beginning of the plot.
</p>
<p>
<strong><br />
中华英雄谱<br />
(<em>Zhonghua<br />
Yingxiong Pu</em>) Chinese<br />
Heroes&#8217; Manual</strong><br />
Game type:<br />
RPG<br />
Level of<br />
Chinese difficulty: 4
</p>
<p>
<img loading="lazy" decoding="async" src="/files/u4/200710-playing-inside-09.jpg" hspace="10" width="180" height="135" align="left" /><br />
Sponsored<br />
by the State Youth League Committee, this game was actually designed<br />
with the intention of &quot;cultivating education, patriotism and<br />
integrity in Chinese youth.&quot; It provides an overview of aspects of<br />
Chinese history and culture, featuring characters like Song dynasty<br />
General Yue Fei (岳飞),<br />
Ming dynasty naval leader Zheng He (郑和),<br />
11th century judge and statesman Bao Zheng (包拯),<br />
and PLA and CCP paragon of the 1960s Lei Feng (雷锋)<br />
&#8211; all historical heroes and household names in China. The game is<br />
strewn with tidbits about Chinese history, famous Chinese poems,<br />
herbal medicines, traditional customs and etiquette, and even some<br />
classical Chinese books and art. First released in 2005, this game is<br />
now available both online and for the PC.
</p>
<p>
<strong><br />
Where to find<br />
games</strong><br />
Most<br />
of these games are available at the big technology bazaars like<br />
Bainaohui (10 Chaoyangmenwai Dajie, Chaoyang District) or<br />
Zhongguancun in Haidian District. Shop owners at these markets are<br />
also very willing to order any games that they may not have in stock.<br />
For those who want to avoid the crowds and price haggling, big<br />
bookstores also carry an impressive selection of software at set<br />
prices. Some good bets are the Xidan Beijing Book Building (Xidan<br />
Tushu Dasha, C17, Xi Chang&#8217;an Dajie, Xicheng District) or the<br />
Wangfujing branch of the Xinhua Bookstore (218 Wangfujing Dajie,<br />
Dongcheng District). Online shoppers can visit<br />
www.chinesesoftware.com/d_games.html for an English language site<br />
that also ships overseas, or <a href="http://joyo.com.cn">joyo.com.cn</a> (www.amazon.cn),<br />
amazon.com&#8217;s Chinese counterpart.
</p>
<p>
&nbsp;</p>
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